Otherwise a variation of Floyd-Steinberg error diffusion is used.
Libgdx texturepacker truncating numbers full#
Quantization will attempt to use the lowest number of colors needed to achieve maximum quality.ĭCompMaxColorsDesc = Specifies maximum number of colors to use.ĭCompDataCompLevelDesc = Deflate (ZIP) compression level to write the result to a PNG file.ĭCompPngquantRefNote = Please read the official documentation for the configuration reference.ĭCompPngquantDesc0 = High-quality conversion of RGBA images to 8-bit indexed-color (palette) images.ĭCompPngquantDesc1 = The conversion reduces the file size significantly (often as much as 70%) and preserves full alpha transparency.ĭCompPngquantSpeedDesc = Higher speed levels disable expensive algorithms and reduce quantization precision.ĭCompPngquantDitheringDesc = Dithering level 0 enables fast non-dithered remapping. ProjectFileDescription = GDX Texture Packer Project (*.ĭCompColorThresholdDesc = Minimum difference between colors in palette (too high makes a small palette, but lowers quality).ĭCompDitheringDesc = If checked, will dither colors that aren't exact matches.ĭCompTePng8Desc0 = Indexed-mode PNG8 restricts an atlas to 256 colors, but the file can be 40-60% smaller.ĭCompTePng8Desc1 = PNG8 is good for small graphics, line-art, logos, but may not be suitable for complex graphics with gradients or photos.ĭCompTePng8Desc2 = Please read the anim8-gdx GitHub page for the dither algorithm reference.ĭCompTePng8DitherDesc = If the image contains too many colors, the selected algorithm will be used to dither the output.ĭCompDataCompLevel = Data compression levelĭCompImageQualityDesc = Quality is in range 0 (worst) to 100 (best) and values are analoguous to JPEG quality (i.e.